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An RPG in which you make your own super hero or super villain. You must fend off the forces of evil, or help take over the world. Choose your character's destiny
 
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 Lock Up : Supervillain

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Coffinhunter



Male
Number of posts: 403
Age: 34
Location: New York
Job: Tattoo Artist/professional writer
Humor: smart
Registration date: 2010-11-19

PostSubject: Lock Up : Supervillain    Mon Dec 13, 2010 6:08 pm

The life of a super villain is complicated to say the least. It is filled with idealistic philosophies and ambiguous moral stances. Many believe that what they are doing is a righteous endeavor and that unfortunately it is simply perceived ahead of it's time, and therefore they are viewed as terrorists instead of revolutionaries. Then again their are just some Metahumans that are bad apples all together. Either way, at one time or another , they find themselves over come and imprisoned by the self appointed Vigilantes know as Super Heroes.

This is the Mandarin Federal Penitentiary, a maximum security prison built here off the shores of Manhattan to house the special class of social outcasts with super powers, diabolical gadgetry, and devious genius intelligence. Most of which are repeat offenders whose only chance of tasting freedom again would be to escape this inescapable uber-prison.

The Prison itself is set on a man made island 10 miles of the coast of New York. It is a huge black stone building standing five stories,ranging from lowest security risks at the bottom and high levels at the top. It has multiple gates, fences and check points, but that is only the tip of the iceberg that is Mandarin Penn. The real security lies in the super technology provided by the super hero community responsible for taking these powerful miscreants off the street. Each cell is equipped with individualized power dampeners personalized to counteract that villains power set. When roaming outside of the cell in the recreational yard the inmate is restrained by a collar consisting of the same dampeners, essentially turning them into common prisoners and making them much easier to manage.

The guards of Mandarin Penn. are specially trained and carry the latest in non lethal super weaponry and armor. They are managed by retired Super Hero, Warden Maximillian Turret. He is a grizzled veteran of fighting super villainy and now runs the strict but fair prison. He retains his super strength and invulnerability from his crime fighting days of yore but its his detective-esque sense of investigation that makes him a perfect warden for these villains.

(To join this thread simply create your own super villain or use one of the ones you've already created the only stipulation is that they have been apprehended. Forge a brief back story and how and who imprisoned you. Will you be a model prisoner or plot your escape? Will you be an informant for the 'man' or fight your wrongful imprisonment. the choice is yours to make but beware.....Punishment is swift and severe. if you have any questions on the details of the institution i.e polices, floor plan, time tables, feel free to ask a guard they'll be your source of information)

( UNDER CONSTRUCTION More to come...I will have a description of a floor plan, and avalible activieties shortly. I will also submit a Character app for Warden Max Turret. Please feel free to let me know what you think of this idea.)
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Coffinhunter



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Number of posts: 403
Age: 34
Location: New York
Job: Tattoo Artist/professional writer
Humor: smart
Registration date: 2010-11-19

PostSubject: Re: Lock Up : Supervillain    Sun Dec 26, 2010 10:56 am

List of current Incarcerated Super Villains:

http://superhero-rpg.forum-motion.com/t1793-incarcerated-villains-npc-s


At the advisory of Admins I went through the Garbage bin and included several villains.
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Coffinhunter



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Number of posts: 403
Age: 34
Location: New York
Job: Tattoo Artist/professional writer
Humor: smart
Registration date: 2010-11-19

PostSubject: Re: Lock Up : Supervillain    Thu Feb 17, 2011 10:38 am

these events take place after :
http://superhero-rpg.forum-motion.com/t1768-the-syndicate


The morning bell rung loud and echoed in the head of Prisoner #116. He shot up in his cot and instinctively adjusted the tight 'Inhibitor collar'. His head was pounding, but he could remember drinking any 'mash'(prisoner's version of home-made booze)the night before. He stood and stretched; both arms finding their familiar place on the claustrophobic walls that were his cell, and home for the past three years. He looked into the mirror and for a brief second viewed a stranger staring back at him. The feeling faded and he saw the face he'd had his whole life, a Czech born Eastern European with a tight brush cut and battle hardened stare, a soldier through and through.

Slowly, as the headache started to pass, the incarcerated villain's mind started to work again. He wasn't Prisoner#116, he was Wetwork, infamous killer for hire and loyal henchman in the Oder of Enoch before this legal setback besieged him. One of Wetwork's major qualities in his field of work was his fierce loyalty to his employer, in this case he'd been ordered to stay behind and guard their exit during a heist that had turned bad. Now he was depowered and living in a cage like a dog. He'd done it all, worked with Warlords in Africa during the genocides, playing both sides. He had trained countless terrorist cells in the desert, during both Bush's presidencies. Half of the South American drug lords owed their security forces to his training. He had become a master in the art of war, and it was the one thing that they couldn't take away from him in here, Inhibitor Collar or not.

The thought of his wasted potential while stuck here, boggled his mind and made his head hurt again. He was an elite-level trained super-mercenary with no moral conscience to speak of, on the outside; but in here he was just another inmate trying to do his time. Mandarin Prison was full of them, captured henchmen and failure super Villains that found now luck in their field. Wetwork knew he was meant for better than this and would not be relegated into early retirement in this hole. His once clouded mind now cleared and the plan he been engineering for the past few months about his escape came back into focus in full clarity.
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Coffinhunter



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Number of posts: 403
Age: 34
Location: New York
Job: Tattoo Artist/professional writer
Humor: smart
Registration date: 2010-11-19

PostSubject: Re: Lock Up : Supervillain    Fri Feb 18, 2011 11:19 am

Wetwork had tried escaping on his first day 3years ago and therefore he'd been in Solitary confinement thus far. Last night the guards had delivered him into his new living arrangement. He'd stabbed two guards with his opened handcuff before ever even reaching his actual cell and the Warden had him sentenced to Solitary for his indiscretions, but now he was back in general population. None of the other prisoners knew him, he'd done 3 hard years already and today might as well be his first day in the eyes of his peers. .

Wetwork was in Medium Security now, which allowed movement and routine. Prisoners were allowed to eat in a mess hall, exercise in the yard and even have a job. Plenty of opportunity to escape while in a work detail, especially for a man such as himself. Something on the laundry detail or the kitchen; but of course both those sweet employment opportunities were full-up. Which meant, of course, someone was going to have an accident.

The Czech man dressed in prison orange jumpsuit and complimentary restriction collar walked through the lunch line eying the crowd. Not unlike other prisons, Mandarin is self segregated, not endorsed by the establishment but enforced by the prisoners instead. The difference being that instead of strict racial boarders, SuperVillian sects. Terrorists, Mercenaries, Henchmen, and the Unnatural all had their own little areas, and generally kept to themselves. Where you sat made all the difference in the world to your place in the cast system. Henchmen are always well organized and have the manpower, they rank high in this prison society. Second tier and constant rival for power is Terrorist. They are devote to a cause and have the ability to take things to scary levels. Mercenaries fall next and it's because the a treacherous by nature and usually betray each other. Unnaturals are....well unnatural. They are creepy and usually have some pretty morbid tendencies, nobody likes them and they are dismissed in the prison's power system.

Wetwork didn't hesitate, he walked directly over to the Henchmen's table and slapped his tray down. He was barely seated before a call came out to him.

"Who You Hench with, homey?" the Gruff urban voice shot out at him from the head of the table.



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